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Bout - The game, as in, THE GAME. Some sports have
a match, derby has a bout. Mad Rollin' Dolls home games feature
two bouts; all four home teams play each other each month.
Periods - A bout consists of two twenty-minute periods.
Two teams play each bout, with one match-up playing the first and
third periods and the other playing the second and fourth.
Jams - Each episode of play. Jams run for up to two
minutes, but can be called off sooner by the Lead Jammer.
Positions - As in any sport, derby skaters have specialized
positions:
Jammer - She is the team's scorer; each team
has one jammer on the track at a time, identified by the star
on her helmet. The jammer is typically fast, elusive, and hard
to knock down.
Blocker - Like an offensive lineman - except
smaller, cuter, and much better smelling - a blocker's
job is to open holes in the pack for their jammer to skate through,
while obstructing the path and closing holes in the pack for the
opposing jammer.
Pivot - The pivot controls the pack and her players.
She skates at the front of the pack, setting the pace and positioning
herself to help her jammer break through that last block, while
trying to make sure the opposing jammer isn't able to get
by.
Play - Pivots battle at the front of the pack, while
blockers mix it up just behind them. The first jammer to fight their
way through the pack legally becomes the Lead Jammer, giving her
the option of “calling the jam” (ending it) when it
helps her team. The jammers work to lap the pack as many times as
possible, scoring points for each member of the opposing team she
passes legally. They score an additional point for lapping
the opposing jammer.
Penalizing - Flat-track roller derby has a vast array
of personal fouls, resulting in penalties that include being subject
to time in the penalty cage or humiliating activities dictated by
our very own Zsa Zsa LaGore, Doll of Discipline. |